Publications

Information Design Journal

Type does matter! A systematic literature review on typographic considerations in publications on electronic documentation in aviation and medicine

Co-authors: Schmid P, Carim Jr G, Falla D, Sargent D

Information Design JournalVolume 28, Issue 1, Jun 2023, p. 53 – 92

Abstract

Electronic documentation is gaining importance in aviation and medicine. However, the literature on typographic conventions is rather scattered. Therefore, this systematic literature review examined the landscape of literature addressing typography in electronic documentation in aviation and medicine. The research examined the presence of typographic considerations, level of depth, choice of medium and documentation examples. The results demonstrate that out of 65 publications, 35 address typography in varying depth and often rely on inherited misconceptions. Typographic conventions are transferred from physical to electronic mediums without questioning and remain undervalued. These findings highlight the need for improved legibility in electronic documentation.

LINCST Volume 493

Interactive Design Process for Enhancing Digital Literacy Among Children: A Systematic Literature Review

Co-authors: Chen K, Falla D, Patterson D

Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST493 LNICST:68-76

Abstract

In education, much literature focuses on how children’s age and cognitive research can improve children’s digital literacy. However, little work has been undertaken exploring the combination of children’s digital product design and digital literacy. Although involving children in the design process can improve design quality, it is unclear how participating in it affects children’s digital literacy. The current study systematically reviews the literature published between 2011 and 2021 on the design process. It found 20 studies that met the inclusion criteria, extracting factors that attach importance to children’s values and enhance their digital literacy in the design process. The majority of the reviewed studies revealed two common ways in which children are included in the interaction design process and influence design decisions; this is usually in the early stage of the design as a provider of design intent and as a tester for product use after the product is completed. But since 2000, there has been a trend to focus on developing children’s digital literacy and that children are not just consumers of technology. Instead, their role as creators has also received more research attention. The current review aims to provide new insights and suggestions on how to improve children’s digital literacy.

CreateWorld

Using technology-based devices to boost motivation when lettering by hand

Co-authors: Reed E, Falla D

CreateWorld 2017 Creativity on the Move Conference

Abstract

An auto-ethnographic perspective on using technology-based devices to boost motivation when lettering by hand. One needs to practice the letterforms to learn or improve skills surrounding cursive handwriting. To produce these letterforms, we need to build muscle memory, and the best way to do this is by using repetition. The standard method of repetition is to repeat the same letterform repeatedly—for example, repeating a page of A’s and B’s and so on. Although helpful, This method of learning has the potential to lose the learner’s interest. By using multiple sensory activities and project-based learning, one can be motivated to complete the otherwise mundane act of repetition. Practice and repetition are necessary if one is seeking to improve skills when writing by hand. There are many areas, both digital and non-digital, that can be explored to improve the process of handwriting practice. No matter the activity, if the focus is on learning the movement and the strokes of the letterforms, we can start to play and experiment with a range of different techniques. Emerging technologies using creative apps in virtual reality are an exciting development. There is something engaging about writing with ink- filled nibs across paper fibres, then switching over to virtual reality and writing the same letters on a much larger scale.